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Old Sep 10, 2007, 09:50 PM // 21:50   #1
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Default PvE and Imbalance?

This is just a general rant about my thoughts. Feel free to disagree, correct me if I'm wrong. But I wanted to mention this somewhere.

ArenaNet has done a stellar job in balancing all the classes for PvP. Maybe monks are still most often in demand, but thats not an issue. Every class will get its fair share of PvP coverage.

However, when we come to PvE, we find a few problems. The skills are all balanced. But the disadvantages aren't. For example, look at the elementalist. It is built as a classic "mage" class. Weak as anything versus attacks, but can deal a lot of damage. Perfect for PvP. But in PvE, well, lookee here. We get a tank, and it never has to get hit! Instant imbalance. The same goes for Necros. Skills like Spoil Victor and Spiteful Spirit are as balanced as 1000 angels dancing on the top of a pin in PvE. However, in PvE, all you have to do is bond them into invincibility, and even the hardest of bosses can be reduced to a fraction of its health.

What does this mean then? Well, those of us who play a class that isn't an ele, necro, monk or warrior is pretty much stuck for finding a group in the elite missions. Rangers pretty much have to be fairly close to be of any significant effect. Assassins can spike easily in PvP, but in the harder PvP zones, especially the elite missions, they will be killed too quickly to be of any use. Mesmers... well, don't get me started on mesmers. They've been nerfed into oblivion because of eles abusing their skills in PvP.

I don't talk about most of the game. But in the elite missions, you'll be hard pressed to find a space in a group unless you are one of the 4 "grail" classes. And as soon as a way round this is found, ie: the splinter barrage team, it is nerfed, for some reason unbeknownst to me. And this is irritating for those of us who have put a lot of effort into a certain character, only to have it refused entry into any organized team in the elite mission.

As I said to start with, correct me if I'm wrong. Post your point of view. I didn't post this in the suggestions board as, well, short of splitting PvE and PvP into 2 entirely separate games, I don't think theres anything Anet can do. But hey, it feels good to have a rant now and again.
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Old Sep 10, 2007, 09:55 PM // 21:55   #2
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Is this a joke?
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Old Sep 10, 2007, 09:57 PM // 21:57   #3
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Oh boy buddy, do I agree with you.

My favorite character is a Ranger. He isn't my oldest but I have completed Factions and Nightfall on him (going for Prophecies next) and I love him and his good looks

I used to have a ton of trouble getting into a group with my guild except for FoW, but some guy was nice enough to make a DoA tank build for me.

I recall making a thread like this somewhere and got the hell flamed out of me by some Anet fanboys... but I sincerely back you up here and hope that the four "grail" classes will no longer be the only things that can get teams.
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Old Sep 10, 2007, 09:58 PM // 21:58   #4
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I think it's a joke.

Quote:
ArenaNet has done a stellar job in balancing all the classes for PvP
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Old Sep 10, 2007, 10:03 PM // 22:03   #5
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PvE and Balance?
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Old Sep 10, 2007, 11:03 PM // 23:03   #6
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First: Your assessment of classes is so wrong, it's not even worth mentioning. Elementalists - dealing damage? That has been a running joke for about 2 years now.

Second: Stop getting into PUGs. Find a decent guild. Then you'll see what "other" classes do in PvE.

Quote:
back you up here and hope that the four "grail" classes will no longer be the only things that can get teams.
This is not Anet's problem. It's players. The "grail" classes are a PUG joke. They work well in beginner/mid-game regular mode. Then they just become tedious.

Again - get a decent guild that isn't locked into cookie cutters.
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Old Sep 10, 2007, 11:15 PM // 23:15   #7
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It will never change. Balence is based on pvp thats what all the new pve skills are for.
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Old Sep 10, 2007, 11:18 PM // 23:18   #8
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PvE imbalance thread right after PvP deathknell thread?

And yeah, get a good guild. In mine we are continually shooting new builds off each other in missions. Some great ones you won't find on Wiki. If your guildies won't take you along, maybe you should be in another guild? It's a shit guild that won't take one of its bois along. Especially a ranger. What were you running? Archer's Signet?
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Old Sep 10, 2007, 11:20 PM // 23:20   #9
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I don't know. As a dervish, while in gate of pain/madness I was the last to go down on my team even though i was in the MIDDLE of the fighting. The MONKS died before me.

4 parts PuG 1 part Watchful Intervention

And I find it easy to get in a group; if anything I just call on some friends and we hero it just fine. (Also, I've been replacing my monk healer with a necro healer occasionally...it's pretty fun!)
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Old Sep 10, 2007, 11:50 PM // 23:50   #10
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those classes are used most because most people prefer that easy style of play - pick a target and put all you got on it, if theres too many things then they use a tank... i dont know if you tried vanquishing, doing missions in hard mode or doing anything in eye of north, but using those "unwanted" classes REALLY helps: BiP on paragon rather than necro - more damage & hero necros dont know how to autobip, echo clumsiness mesmer - defence and offence at the same time, shadow prison assasins with conjure whatever - spiking out monks in mobs with several monks speeds things up a lot... just because there arent builds on wiki doesnt mean classes fail.

theres many ways to do the same thing all of which are good in their own way, you can go with good old bunch of eles, tank, monk and a bunch of candy canes or you can use something different and never die...

if you dont believe me do arborstone in hardmode with warriors n eles and then with paragons n mes



and QQ more about imbalance in pvp... balanced still wins. daily.
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Old Sep 11, 2007, 12:29 AM // 00:29   #11
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Quote:
Originally Posted by haggus71
And yeah, get a good guild. In mine we are continually shooting new builds off each other in missions. Some great ones you won't find on Wiki.
Umm, then why is my alliance currently in FoW with a Dervish tank, an Assassin, 2 Mesmers, a Necro, a Ranger, and a Monk?

Quote:
Originally Posted by haggus71
If your guildies won't take you along, maybe you should be in another guild? It's a shit guild that won't take one of its bois along.
You can't expect to always be taken along. Wait for your turn much?

Quote:
Originally Posted by haggus71
Especially a ranger. What were you running? Archer's Signet?
I don't even have it unlocked I believe... I usually run something like this:

[card]Melandru's Shot[/card][card]Savage Shot[/card][card]Distracting Shot[/card][card]Crossfire[/card][card]Mending Touch[/card][card]Troll Unguent[/card][card]Throw Dirt[/card][card]Rebirth[/card]
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Old Sep 11, 2007, 12:43 AM // 00:43   #12
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Quote:
Originally Posted by Vanquisher
Is this a joke?
Quote:
Originally Posted by PureEvilYak
ArenaNet has done a stellar job in balancing all the classes for PvP.
aparently it was.
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Old Sep 11, 2007, 01:29 AM // 01:29   #13
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Quote:
Originally Posted by utter scrub
Mesmers... well, don't get me started on mesmers. They've been nerfed into oblivion because of eles abusing their skills in PvP.

Last edited by yesitsrob; Sep 11, 2007 at 01:31 AM // 01:31..
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Old Sep 11, 2007, 02:34 AM // 02:34   #14
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Quote:
Originally Posted by PureEvilYak
This is just a general rant about my thoughts. Feel free to disagree, correct me if I'm wrong. But I wanted to mention this somewhere.
I should have stopped reading right here.

Quote:
Originally Posted by PureEvilYak
ArenaNet has done a stellar job in balancing all the classes for PvP. Maybe monks are still most often in demand, but thats not an issue. Every class will get its fair share of PvP coverage.
I should have known this guy was crazy, or on drugs.

And monks stay away from PvP because if your team fails, ITS ALL YOUR FAULT! NOOB MONK, should have insta healed me while I was tanking the 6 other players, while an Assassin was killing you!



Quote:
Originally Posted by PureEvilYak
However, when we come to PvE, we find a few problems. The skills are all balanced. But the disadvantages aren't. For example, look at the elementalist. It is built as a classic "mage" class. Weak as anything versus attacks, but can deal a lot of damage. Perfect for PvP. But in PvE, well, lookee here. We get a tank, and it never has to get hit! Instant imbalance. The same goes for Necros. Skills like Spoil Victor and Spiteful Spirit are as balanced as 1000 angels dancing on the top of a pin in PvE. However, in PvE, all you have to do is bond them into invincibility, and even the hardest of bosses can be reduced to a fraction of its health.
I actually stopped reading somewhere in the middle there when I realised what you were saying.... Yes PvE players have to much of an advantage over the PvE mobs


QQ KTHKBI
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Old Sep 11, 2007, 03:16 AM // 03:16   #15
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Quote:
Originally Posted by yesitsrob
This guy is an epic winner.

Someone give him a cookie.
Edit: btw, no sarcasm intended.
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Old Sep 11, 2007, 03:40 AM // 03:40   #16
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If PvE was unbalanced you'd see monsters posting here about how overpowered we are.
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Old Sep 11, 2007, 04:11 AM // 04:11   #17
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The melee professions get enough benefits from increased armor and physical damage. Also, they're less chained to their health and energy. I just made an Assassin on Saturday and it was amazed at how much easier it was to play a Sin than to play my Necro or my Rit. There's zero prep time. Before battle I apply my stances and/or enchantments, which cost much less than caster enchantments, and start stabbing. The caster professions are fine as is. They trade melee combat, more health, and better armor for more powerful spells and increased energy. No one ever really says they're broken in PvE until someone abuses them in PvP anyway. *lol*
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Old Sep 11, 2007, 04:49 AM // 04:49   #18
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Quote:
Originally Posted by PureEvilYak
This is just a general rant about my thoughts. Feel free to disagree, correct me if I'm wrong. But I wanted to mention this somewhere.

ArenaNet has done a stellar job in balancing all the classes for PvP. Maybe monks are still most often in demand, but thats not an issue. Every class will get its fair share of PvP coverage.

However, when we come to PvE, we find a few problems. The skills are all balanced. But the disadvantages aren't. For example, look at the elementalist. It is built as a classic "mage" class. Weak as anything versus attacks, but can deal a lot of damage. Perfect for PvP. But in PvE, well, lookee here. We get a tank, and it never has to get hit! Instant imbalance. The same goes for Necros. Skills like Spoil Victor and Spiteful Spirit are as balanced as 1000 angels dancing on the top of a pin in PvE. However, in PvE, all you have to do is bond them into invincibility, and even the hardest of bosses can be reduced to a fraction of its health.

What does this mean then? Well, those of us who play a class that isn't an ele, necro, monk or warrior is pretty much stuck for finding a group in the elite missions. Rangers pretty much have to be fairly close to be of any significant effect. Assassins can spike easily in PvP, but in the harder PvP zones, especially the elite missions, they will be killed too quickly to be of any use. Mesmers... well, don't get me started on mesmers. They've been nerfed into oblivion because of eles abusing their skills in PvP.

I don't talk about most of the game. But in the elite missions, you'll be hard pressed to find a space in a group unless you are one of the 4 "grail" classes. And as soon as a way round this is found, ie: the splinter barrage team, it is nerfed, for some reason unbeknownst to me. And this is irritating for those of us who have put a lot of effort into a certain character, only to have it refused entry into any organized team in the elite mission.

As I said to start with, correct me if I'm wrong. Post your point of view. I didn't post this in the suggestions board as, well, short of splitting PvE and PvP into 2 entirely separate games, I don't think theres anything Anet can do. But hey, it feels good to have a rant now and again.
Since you wanted to be corrected as you said. Everything you posted is wrong. First Anet hasn't done a steller job on game balance. Greneth Derv trains? Hexway? Some meta's went for far to long and when Night Fall came out, it killed off the last remaining bit of PvP that was left.

Secondly, your impressions of the classes are wrong. Warriors are better damage dealers than Ele's, and Ele's can bring many defensive abilities such as wards and blinding surge. Rangers are very good at interrupting, actually extremely good at that and can spread conditions like plague. Do I really have to say what you said about Mesmers is wrong? I find it pretty obvious.

Thirdly the holy trinity which was expressed in another thread not long ago doesn't apply in Guild Wars nor does the 4 "grail" classes which you expressed.
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Old Sep 11, 2007, 08:24 AM // 08:24   #19
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Quote:
Originally Posted by Onarik Amrak
If PvE was unbalanced you'd see monsters posting here about how overpowered we are.
Lol. Imagine that.
Dear Anet, this is Ice imp no.112. My problem is I can't cast any spells, that damn human mesmer keep interupting me and hexed me with all kind of stuff. I only have 5 skills on my bar and it's so unfair. I have been with GW since 2003 alpha testing, and I would like to get it sort out pls.
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Old Sep 11, 2007, 08:58 AM // 08:58   #20
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Quote:
Originally Posted by PureEvilYak
This is just a general rant about my thoughts. Feel free to disagree, correct me if I'm wrong. But I wanted to mention this somewhere.

ArenaNet has done a stellar job in balancing all the classes for PvP. Maybe monks are still most often in demand, but thats not an issue. Every class will get its fair share of PvP coverage.

However, when we come to PvE, we find a few problems. The skills are all balanced. But the disadvantages aren't. For example, look at the elementalist. It is built as a classic "mage" class. Weak as anything versus attacks, but can deal a lot of damage. Perfect for PvP. But in PvE, well, lookee here. We get a tank, and it never has to get hit! Instant imbalance. The same goes for Necros. Skills like Spoil Victor and Spiteful Spirit are as balanced as 1000 angels dancing on the top of a pin in PvE. However, in PvE, all you have to do is bond them into invincibility, and even the hardest of bosses can be reduced to a fraction of its health.

What does this mean then? Well, those of us who play a class that isn't an ele, necro, monk or warrior is pretty much stuck for finding a group in the elite missions. Rangers pretty much have to be fairly close to be of any significant effect. Assassins can spike easily in PvP, but in the harder PvP zones, especially the elite missions, they will be killed too quickly to be of any use. Mesmers... well, don't get me started on mesmers. They've been nerfed into oblivion because of eles abusing their skills in PvP.

I don't talk about most of the game. But in the elite missions, you'll be hard pressed to find a space in a group unless you are one of the 4 "grail" classes. And as soon as a way round this is found, ie: the splinter barrage team, it is nerfed, for some reason unbeknownst to me. And this is irritating for those of us who have put a lot of effort into a certain character, only to have it refused entry into any organized team in the elite mission.

As I said to start with, correct me if I'm wrong. Post your point of view. I didn't post this in the suggestions board as, well, short of splitting PvE and PvP into 2 entirely separate games, I don't think theres anything Anet can do. But hey, it feels good to have a rant now and again.
You're amazingly good at
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